
Now you instead collect Spirit Shards, each of which provides a new ability (like the aforementioned wall-climbing). Gone is the ability tree that saw players working their way through a sequence of skills by unlocking them with ability points. Speaking of skills, these too are now handled differently. Lighting is spectacular, the extra foreground and background details are jaw-dropping and the incredible orchestral soundtrack puts many Hollywood movies to shame.” “This is one of the most gorgeous platformers you’ll ever play. As much as the game now focuses on fighting, Ori’s obviously been practising its parkour skills too. There’s an immense satisfaction in effortlessly running up a wall, jumping off it, hitting a triple jump then air-dashing to reach a vine at the other side of the screen when it previously would have been considered miles away. Combined with Ori’s ability to double jump (and later triple jump) as well as the optional skill that lets it climb walls similar to Knuckles in Sonic 3, your ability to efficiently traverse the land is much greater now. This move alone completely transforms the way you navigate the enormous world map (which is said to be three times larger than that of the first Ori game). This lets Ori roll out of the way of enemy attacks – useful given the greater focus on combat – but crucially also gives it the ability to briefly shoot to the side while in mid-air. Melee isn’t the only area that’s been revamped: Ori’s general agility has also been improved greatly with the addition of a new dash roll move (a variation of which was only found in the Definitive Edition of the original game). You can expect to stumble into far more skirmishes than in the previous game, but thankfully combat is enjoyable enough for the most part, even if it does maybe take a little too long to dispose of certain enemies. Shortly after that you’ll find the Spirit Arc, which lets you fire arrows from a distance.Ĭombined, these new abilities give players a far greater repertoire of attacking moves, though enemy aggression has also been tweaked accordingly. Early into the game Ori discovers the Spirit Edge ability, which lets players swing a sword made of light at enemies. The first big change is a stronger emphasis on combat this time. Ori and the Will of the Wisps is a simply gorgeous platformer that builds on the original without ruining what made it so special. While at first glance the sequel appears similar to its predecessor, it’s actually been significantly overhauled in terms of structure and general feel, but fans of the original are still sure to be delighted. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.įive years to the day since Ori released, its sequel is now with us, and if ever there was proof that lightning can indeed strike twice, this is it.
